That’s You was Wish Studio’s first Playlink title for Sony, made in Unity. We wanted to make a welcoming and familiar experience that took our players on a journey and encouraged them to open up and have fun. Each environment was rammed with details illustrating the host’s eccentric character and story through hundreds of unique and often esoteric props. We used Carl Jung’s archetypes to help design everything from environments to rewards, giving everyone in the room the best chance of being represented. My responsibilities were to pitch the original concept to Sony, work on demos and develop the art style, design props, environments and UI, hire the team (including outsourcers), manage the team, art direct the team, make in game assets, dress levels, branding and key art.